B.I.O. Bug

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  • A series of four somewhat BEAM based insectoids that marked the first in a line of robotic toys designed by Mark Tilden for WowWee, which at the time was owned by Hasbro. They were marketed as “A new breed of artificial intelligence” which if allowed to wander around on their own it would learn from exploration and interaction.


[edit] Basic Description

The “B.I.O.” in B.I.O. Bugs was an acronym for Bio-mechanical Integrated Organisms. Stretching approximately sixteen inches long and standing about four tinches off the ground, there were four types of B.I.O. Bugs. Each of the four was a different color and had a different body shape that indicated its personality:


Each B.I.O. Bug had two feelers on the front and one on it’s tail for obstacle detection. If a feeler were to come into contact with something, the B.I.O. Bug would try to move away from whatever it was and quickly return to it’s exploration of the world around it.


Every B.I.O. Bug came a like-colored, hand held, IR Remote Control, which could be used to make the B.I.O. Bug walk backward or forwards, turn left or right, and walk faster. It allowed the owner to “train” his or her B.I.O Bug thus increasing its “skill level”.

The controller could also be used as a homing beacon that would attract the B.I.O. Bug. This "Follow Me” mode would enable a B.I.O. Bug to follow it’s owner around (as long as he or she was holding the controller and did not walk away to quickly).

Although B.I.O. Bugs were inspired by “BEAM” principles, they utilized a microcontroller that was programmed to mimic those principles. And due to concerns with the company about potential copying by competing companies B.I.O.Bugs were not as hackable as Mark had originally intended. However this has not prevented BEAMers from coming up with several hacks to these critters. See the ‘’’External References’’’ listed below for more information.

[edit] External References

It also includes links to:


[edit] Examples of a typical press releases


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